Skip to content
Rapid Wager Point

Guitar Hero Celebrates 20 Years – The Plastic Guitar That Connected Generations Among Music Fans

Marking two decades after Guitar Hero first launched in North America, giving players everywhere the opportunity to feel like rock legends. Not literally, though you'd be hard-pressed telling that someone who's mastered Free Bird’s four-minute guitar solo before an enthusiastic living-room audience.

Developed by Harmonix, the game gave players a guitar-shaped controller to match on-screen cues moving along the display synchronized to a song. Each riff mimicked particular chords, producing the feel of an authentic performance.

The studio had already experimented with rhythm games before partnering with RedOctane, later acquired by the gaming giant in 2006. Together, they laid the groundwork for a surprising massively profitable franchise which made a significant impact for many musicians featured, introducing classic groups to a new generation of younger players.

A former executive, ex-chief operating officer from the developer, remembers the early financial challenges of licensing the recordings – even though initial releases primarily featured cover versions.

“We reproduced all the music because the dollar figure prohibitive,” he explains. “Despite having the publishing rights by themselves, it was extremely difficult. We failed to secure bands like legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced the project would flop. But once the game became a hit, album purchases and radio play increased, everyone wanted to participate.”

He continues: “One of the amazing things was the number of mothers and fathers reached out and thanked us for introducing their kids to the music they adored. It evolved into an intergenerational phenomenon.”

Timeless Music Gains Younger Fans

Irish group the Answer had Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon remembers the way the game revived older hits back into vogue: “Guitar Hero provided a larger, new demographic. Generally this had been considered music that was past it, but then when it was included in the game and teenagers discovered it, suddenly it became trendy. That legitimised it, eliminating the ‘dad rock’ tag. It provided our catalog renewed popularity.”

At that time, the band's first record was still not available in the US, meaning the game was a key medium for exposure for the band during their a North American tour opening for AC/DC. “Their crew were playing Never Too Late during travel, and some of them knew us from Guitar Hero,” Mahon says.

Major Band Spin-offs and Lasting Influence

Rock’s biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in specialized game editions that focused on each band’s catalogue and related lore, imagery and legendary status. For example, Guitar Hero: Aerosmith, reportedly earned the band more money than any of their records. It moved more than 500,000 copies upon release, and demand for Aerosmith’s music rose significantly during an era as the industry faced decline.

Guitar Hero continues to inspire quick-handed fanaticism among its fans. Recently, an online personality completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem made popular by Guitar Hero – on Clone Hero, a freeware game with almost identical mechanics but an array of customisation options. This track is challenging even in expert mode, not to mention performed at increased tempo while hitting a single one of its near 4,000 notes. The streamer stated it took months of practice of practice.

“Guitar Hero offers a, imaginary experience. If you play other games, that doesn’t mean you should use a real gun and enlist,” notes musician Herman Li.

DragonForce previously completed a profitable run when Through the Fire and Flames appeared in the third game, yet he explains it made them widely recognized. “I recall the record label informing us that we were selling albums rapidly,” he shares. “Popularity surged when we next toured, and we performed just before top acts on the Mayhem festival.”

In fact, DragonForce’s exposure via the game proved so vast that it has threatened to eclipsing all other accomplishments. Last year, the track featured in promotional material for a major film. “In the past I felt otherwise, but now I accept it,” Li says. “Should you just hear one DragonForce song, it’s totally cool – each person has their own path in music and I’m glad we played a role of people’s lives”.

Enduring Legacy of a Iconic Controller

Top-tier promotion, whether it’s for automobiles, clothes or video games, goes further mere transactions – it inspires a longing. Was the game able to harness this? “Precisely what our team trying to create,” Dornbrook says. “The excitement of performing as a rock star in the spotlight. From day one, the creators believed humans have a natural human desire to make music, and their goal was to use technology to enable everyone to participate”.

The majority of Guitar Hero games were released in just a five-year period between 2005 and 2010, including derivative titles like DJ Hero, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest in plastic instruments waned, except for a brief comeback in 2015.

Titles like Clone Hero and Fortnite Festival have kept the community active, with expectations of a new product from the founders on the way. A new studio has begun production on its debut rhythm-based title. The initial creators are both involved as special advisers. Is the world ready to embrace a new entry following the classic?

“We thought those games might become similar to sports games where you can releases,” he remarks. “There’s so much fresh tracks it could remain perennially popular, thus I remain hopeful. It's entirely possible for it to persist for future fans.”

Written by

Michael Cooley

A seasoned sports analyst with over a decade of experience in betting strategies and statistical modeling.

Rapid Wager Point

Type to search articles.